Recommendations by Xervosh (San Jose, Northern California)
The ones I personally enjoyed, and on that admittedly flawed basis, extrapolate you might enjoy the most as well. Presented in chronological order of release.
1. Zork I
by Marc Blank and Dave Lebling
(1980)
Average member rating: (191 ratings)
Xervosh says:
- Developer and publisher of interactive fiction ('text adventure') games in the early 1980s; purchased by Activision in 1987. Infocom never went out of business. It went deeply into debt to develop a database product (named Cornerstone) that was a commercial flop. It went shopping for a merger and found Activision, which later changed its name.
- All products by Infocom in chronological order. Releases past 1989 are not included, as on those Infocom is only used as a label.
Infocom still wrote great adventures, but did not have enough experience in doing graphical games. Titles like ' Journey ' failed and on May 5, 1989 Activision forced Infocom to lay off 16 of at that time 26 employees (in contrast, Infocom employed about a hundred people in 1984 to get 'Cornerstone' finished).
2. Zork II
by Dave Lebling, Marc Blank
(1981)
Average member rating: (81 ratings)
Xervosh says:
3. Enchanter
by Marc Blank, Dave Lebling
(1983)
Average member rating: (88 ratings)
Xervosh says:
4. Planetfall
by Steve Meretzky
(1983)
Average member rating: (103 ratings)
Xervosh says:
5. The Lurking Horror
by Dave Lebling
(1987)
Average member rating: (80 ratings)
Xervosh says:
Infocom Games Online
6. Plundered Hearts
by Amy Briggs
(1987)
Average member rating: (53 ratings)
Xervosh says:
View this member's profile
See all lists by this member
Create your own Recommended List
- > >
- Deadline
Deadline
DOS - 1984
Also available on: Mac - Commodore 64 - Amiga - Amstrad CPC - Atari 8-bit
Description of Deadline
Read Full DescriptionDeadline was the first murder mystery game from Infocom and their third game overall (after Zork I and Zork II). Despite the limitations of an early parser and very difficult puzzles that require multiple restores, Deadline in my opinion is the best mystery game of all the ones Infocom released. Deadline was not only the first non-fantasy release for Infocom; it was was also the first Infocom game to ship with feelies: the original game was sold in an eye-catching 'police folio' folder.
In it, you find materials that resemble contents of a real case folder: interviews with the suspects, 3 pills in a plastic bag (found at the crime scene), a photograph of the murder scene, a letter from the attorney, and a coroner's autopsy report. These feelies are remarkable in their authenticity, and help set the atmosphere for the game even before you start it.
Deadline marks the beginning of what make Infocom games special and worth collecting in original boxes: Infocom went on to include feelies with every one of their games, and they serve as copy-protection device (i.e. you need the information to solve the games) in addition to boosting the games' collectible value.
The story: you are a police detective asked to investigate the death of Marshall Robner, a wealthy industrialist found dead in his own library from an apparent drug overdose. You have twelve hours to expose the foul play and catch the killer. But before you arrest someone, you'd better have evidence for all three ingredients of a successful prosecution: the murderer's motive, the method, and the opportunity. There are many possible endings the game, but only one 'optimal ending' that explains all the loose ends and sees the suspect in jail.
One of the most memorable things about Deadline is the excellent NPCs who behave much more realistically than in most of today's games. All of the game's six main characters are fleshed out with well-written scripts: each character acts in a way that is consistent with his or her motive. Since the game proceeds in 'real time' in a sense that NPCs carry out their own agenda no matter what you do, and there are dozens of events you can witness and questions you can ask, you are guaranteed to see something new whenever you replay the game.
True to the detective genre, a successful resolution of the case requires detailed interrogations and careful observations of NPCs' reactions to your questions and objects you show them. You can follow them around, or even accuse them outright and see what they have to say. The puzzles are very difficult in a sense that many of them suffer from either the 'guess the exact syntax the designer wants' syndrome, or the 'you need to either be prescient or restore a lot to see all the right things' problem that also burden other mystery games.
You can miss crucial plot points simply because you are not in the right place at the right time, and there is sometimes insufficient hints about when or where that event may take place. This is aggravated by limitations inherent in Infocom's early parser: it doesn't understand many synonyms or sentence variations. The game is also buggy, but that is forgivable given the game's complexity and scope vis-a-vis hardware limitations in 1982.
Even with a very high difficulty level and a buggy and limited parser, Deadline still ranks as one of the best Infocom - and murder mystery - games ever made. It is very well-written, full of believable and memorable characters, and offers a deep gameplay that will truly make you feel like a real detective. A must-have.
Review By HOTUD
Captures and Snapshots
Screenshots from MobyGames.com
Screenshots from MobyGames.com
Screenshots from MobyGames.com
Screenshots from MobyGames.com
Screenshots from MobyGames.com
Comments and reviews
Joi2020-06-30-1 point DOS version
wondering if you have a download for 64 bit for Deadline?
detective2017-07-110 point DOS version
How is buggy this game? Will i able to finish it?
Write a comment
Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Deadline, read the abandonware guide first!
Download Deadline
We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentations when possible. If the manual is missing and you own the original manual, please contact us!
Just one click to download at full speed!
DOS Version
Mac Version
- Year:1984
- Publisher:Infocom, Inc.
- Developer:Infocom, Inc.
Commodore 64 Version
- Year:1983
- Publisher:Commodore Business Machines (UK) Ltd.
- Developer:Infocom, Inc.
Amiga ROM
- Year:1986
- Publisher:Infocom, Inc.
- Developer:Infocom, Inc.
Amstrad CPC Version
- Year:1986
- Publisher:Infocom, Inc.
- Developer:Infocom, Inc.
Atari 8-bit ROM
- Year:1982
- Publisher:Infocom, Inc.
- Developer:Infocom, Inc.
Similar games
Fellow retro gamers also downloaded these games:
The Witness