Street Legal Racing: Redline is an original game developed by Invictus Games Ltd. And published by Activision Inc. Is a third-party company and is not connected with the publisher or developer directly. We release a special upgrade package and sell software activation keys for it here online. Street Legal Racing: Redline Racing Related Groups. Activision Value Publisher Invictus Games Developer Tags.
'Street Legal Racing: Redline' - v2.3.0 Update Patch Available NOW
by Rainier on June 25, 2009 @ 10:22 a.m. PDT
Get the Street Legal Racing Redline v2.3.0 patch off WP (50mb)
History
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Known bugs:
- 98/ME Compatibility mode must be turned on for some XP versions otherwise SL2 crashes a lot
- Using new drivers for old ATI cards cause texture problems
- Pedestrians in the air - Disable pedestrians if you can't stand them
- Flappable parts can move away from the chassis when crashing
- low hp cars are too fast
v2.2.1 *official release* (2005.feb.10.)
- script engine update (speedup)
- wheels.rpk fix (rpk links to textures of non-existing files lead to random texture show up)
v2.2.0 *official release (Live! only)* (2005.jan.10.)
- audio section in the catalog can be enabled
- rim texture fixes
fixed by Furball:
- fixed incorrect Baiern 3.6 HC pistons placement.
- fixed the missing rims and missing tires re-enabled for V2.2.
- fixed piping for Turbo and super chargers on I4; fixes the piping on both to work correctly.
- fixed for Einvagen exhaust piping, smaller mesh size, fixed Einvagen to use proper exhaust down pipe, from exhuast header.
- fixed kit_Focer_WRC_engine.
- fixed transmissions and engine self destruction.
v2.1.9r6c update (2004.oct.01.)
- Fix: presing 'back to garage' at end of race leaves the game in slowmotion mode
- Fix: block_vee divison by zero
v2.1.9r6c (2004.sep.17.)
- Fix: more exe crashes
- Fix: mem leaks
v2.1.9r6b (2004.sep.10.)
- Fix: exe crashed after inital avis
v2.1.9r6 (2004.aug.30.)
- Fix: ghost car bug (car not rendered after changing clubs)
- Fix: memleak
- Fix: tyresmoke source location misaligned in some cases
- Add: latest version of Furballs patch
- Add: latest version of the Script Engine (less memory usage, more script speed)
!Dont forget to run post-install.bat after copying the files!
v2.1.9r5 (2004.mar.24.)
- Fix: Emer_Nonus 136er/145er connecting rods lead to misaligned piston positions
- Fix: Texture management/Mip-map bug (textures got blurry when having lots of mipmaps)
- Fix: More textures from JAG
- Fix: another random collision bug fixed
- Fix: SD exhaust too low
- Fix: 00:30 am is invalid
- Fix: Star II 21' rims has buggy mesh
- Add: Furballs working internal gauges patch
- Fix: Sounds are 2D in Garage/Test Car
- Fix: Engine and exahust sounds are coming from same position (car centre)
- Fix: explosion-like collisions happen in the ROC
- Fix: some differentials left in the parts bin make the game crash when loading the savegame
- Fix: mouse pointer misses buttons when in centre of the screen
- Fix: Car dealer camera mispositioned
- Fix: A few carparts physical shape has been corrected
v2.1.9r4 (2004.mar.06.)
- Fix: Clock is 24 not a 12 hour clock
- Add: Police fine voice overs missing
- Fix: Duhen front seat has wrong texture
- Add: Furball's nos light pack 1&2 (changed the color thought)
- Add: Furball's running gear fixes
- Fix: Petrol station in North has collide problems
- Fix: One of the taller advertisment objects has collide problems
- Fix: Day time fake racers missing steering wheels
- Fix: find and eliminate invalid resource links
- Fix: MC/Prime/SD engine has invalid resource links to the mid lod of L_cyl_head_cover/L_cyl_head/123er_crankshaft/L_exhaust_header/ Intake_manifold_converter/2x4_barrel_intake_manifold
- Fix: Some sounds and particles should be precached prior to entering a map
- Fix: Ambient city loops are too loud
- Fix: Baiern rear seat texture mismapped
- Fix: Exhaust piping misaligned for all MC/SD/DLH models
- Fix: Exhaust piping misaligned for all Baiern/Emer models
- Fix: Piston positions bad on the Emer/Baiern engine.
- Stripped out unused data from some rpk files
- Fix: MC/SD/DLH engine carburettors got no texture
- Fix: Inline4 Engine lod 1 swapped with lod 2
- Fix: Day race could never end
- Fix: Player's car now remain stopped after winning/losing a race
- Fix: All engine sounds revised, many of them updated
- New: Physics collision checking speeded up a bit
- Fix: SupaDity now defaults to R21 Tyres -> much less random collisions on ROC
- Sound engine revision done - many fixes
- Fix: skydome fix: am_01 2 suns, random skydomes used only on the first day
- Fix: Seats Roadster/Speed/Torino/Pisto were too big stick out of many car models
- Fix: damage indicator: one of the wheels is half-sized
- Add: added JAG's vehicle texture fixes
- Fix: Dayrace/Abandon leaves the path of the race on the mini-map
v2.1.9r3 (2004.feb.27.)
- First documented release
- Fix: Day time fake racers have no windows and side mirrors
- Fix: Traffic and pedestrians are missing in Free Ride mode
- Fix: Superduty rollbar ligths mispositioned
- Adding lights enabled for mufflers, and mostly for all the parts
- Fix: only one internal gauge can be working
- Fix: cannot drag&drop from the parts bin onto the car, sometime crashed
- Fix: all ambient sfx allocate a 3D sound buffers, 2D would be enought
- Fix: skid sound fx is too quiet
- Fix: Baiern hood missing grill texture
- Fix: Nonus missing front blinkers for signal lights
- Fix: Duplicated running gear items in the catalog
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